That’s for heavy armor/battleforged guys, which will be most of your brothers. The min/max consensus is for frontliners, you want to always put points in mAtk, mDef, FAT. Once I see and beat those, I’ll retire the company and, most likely, start a true ironman run where I don’t use the force-quit trick, and just play until the company is wiped out. This of course leads to the game being overall easier, but that also means I’ll hit the power needed for those end-game battles faster. Due to this, the run is not ironman, and I’m save scumming recruiting hard (buy everyone in a city, check stats, reload and only higher top-tier recruits, if any), as well as reloading any battles that go poorly. I’ve started a new campaign with the intent of seeing and beating all of the end-game content. The room for growth in this area was pretty slim, basically limited to more and higher-quality named items. In terms of gear I had about 10 named items, along with full sets of high tier weapons and armor. I’d say I had maybe three brothers who I would consider top-tier in terms of stats. The reason I couldn’t beat those battles mostly came down to not having a massively min/maxed set of brothers, as I finished the campaign still using a mix of starter backgrounds along with some un-optimal higher-tier backgrounds. The witch’s hut major battle was beaten, but I could not complete the goblin city, black obelisk, or kraken battle. The run completed all three end-game crisis events, and at the time of retirement, a second greenskin invasion was happening. Without that trick the run would have ended much, much sooner. It was a Veteran/Veteran/Ironman game, though it wasn’t true Ironman as I would use the force-quit trick to replay some battles that went exceptionally poorly. I’ve retired my company in Battle Brothers after 365 days (because achievement).