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Over 622s ( yes, almost 10 and a half minutes), or 71 full burn salvos, Mining Laser does a maximum of 175,104 dmg or 274 DPS. Over 66s, or 8 full burn salvos, Mining Laser does a maximum of 19,456 dmg or 295 DPS. Over 31s, or 4 full burn salvos, Mining Laser does a maximum of 9728 dmg or 313 DPS. Pulse Turret over 13.5s does 1573 dmg, subject to bullets hitting target. It has a max reload cycle of 4.75s because of overheating, but as reload & cooldown are separate mechanics, they run concurrently and only the single longest period matters.įrom a cold start, Mining Laser does a maximum of 4864 dmg over 13.5s (0.75+4+4.75+4) which is 2 full burn salvos - this is approx.
Mk6 Mining Turret does 608 dmg x burn time (capped 4s) every 3.75s. Mk6 Pulse Turret does 134 dmg every 1.15s a linear 116.5 DPS. Under AI control, no shield/hull modifiers: They really let you use the increased broadside range on a dreadnought. I think only the Mercenary's Guild sells them? There's one that boosts the charge rate and another that reduces reload speed. You'll also want to pick up the broadside boosting modules. It's incredibly good for big ships that can't always maneuver well. There's a pretty expensive module that makes damage to your deflector recharge your shield. Repeat as often as necessary.Ī good deflector will help too. When your shield on that side gets low, rotate your ship a full 180 degrees so that your other side (with fresh shields) is facing the target. Now reduce speed to zero, rotate and start shooting. I'm curious, are you using the 'turn on a dime' strategy for broadsiding in a fight? Essentially, get in range to target. Your leech turrets will slow them and will reduce their shield recharge by about half. In a fight, lock in whichever target you want to hit and start broadsiding. Set them to only attack targets you've 'locked' (using tab). If you have room to spare, I've found that two or so Leech turrets are amazing. Set these to just shoot anything in range.
IF you have the turret modules (+projectile speed, +range, etc). Late game, Pulse Turrets edge out everything else.